V2.1: Scopes
A scope is the object that determines the methods available to use from within a template. The standard scope provides access to locals, helpers, the context, partial rendering, as well as the building of custom scopes.
You can use a custom scope to add your own behavior around a template and its particular set of locals. Along with parts, this allows you to move your view logic away from templates and into a place where it can be reused and refactored using typical object oriented approaches, as well as tested in isolation.
Defining scope classes
Scopes are kept in the Views::Scopes
namespace within your app or slice. For example:
# app/views/scopes/media_player.rb
# auto_register: false
module Bookshelf
module Views
module Scopes
class MediaPlayer < Bookshelf::Views::Scope
end
end
end
end
It’s recommended to define a base scope for the other scopes in the app or slice to inherit:
# app/views/scope.rb
# auto_register: false
module Bookshelf
module Views
class Scope < Hanami::View::Scope
end
end
end
Building scopes
Build a scope by using the #scope
method in a template, a part, or another scope object:
scope(:media_player)
You can also provide locals to the scope:
scope(:media_player, item: audio_file)
When you build a scope, the associated class will be looked up based on the scope’s name.
For example, given the exposure named :media_player
, the Views::Scopes::MediaPlayer
class will be looked up within your app or slice.
If you have no scope class matching an the scope’s name, then a generic Hanami::View::Scope
will be used.
Rendering partials
You can render a partial via a scope with the standard #render
method:
scope(:media_player, item: audio_file).render("media/audio_player")
The rendered partial will have access to all the scope’s methods, as well as its locals.
You can also render partials from methods within your scope class:
class MediaPlayer < Bookshelf::Views::Scope
def render_player
render("media/audio_player")
end
end
Accessing locals
Within a scope class, or any partial rendered via that scope, you can access the scope’s locals directly by their names.
For example, from a template:
<!-- Given an `item:` local passed to the scope -->
<%= item.title %>
Or within a scope class:
class MediaPlayer < Bookshelf::Views::Scope
def display_title
# `item` is a local
"#{item.title} (#{item.duration})"
end
end
You can also access a full hash of locals via #locals
(or #_locals
as an alias, in case there is a local itself called locals
). This is useful for providing default values for locals that may not be provided when the scope is built:
class MediaPlayer < Bookshelf::Views::Scope
def show_artwork?
locals.fetch(:show_artwork, true)
end
end
Accessing the context
You can access the context for the view’s current rendering using the #context
method (or #_context
as an alias, in case there is a local named context
).
Scopes also delegate missing methods to the context object (provided there is no local with that name).
For example:
class MediaPlayer < Bookshelf::Views::Scope
def item_url
# `item` is a local, and `routes` is a method on the context
routes.path(:item, item.id)
end
end
Memoizing methods
Any given scope object lives from the time of its creation until the end of rendering, so you can memoize expensive operations to ensure they only run once.